
The game really is supposed to be story-driven, but think less Star Wars: The Old Republic or Guild Wars 2 or Elder Scrolls Online and more Asheron’s Call 2. We separated those letters for for a reason. Gonzalez explained that the point of Revival is right in its name: to “revive the MMORPG,” and by that they mean the sandbox MMO RPG. Just remember as you make your way through our interview: A lot can change between the prototype and final release version, so don’t unbridle your skepticism just yet. Music to sandbox fans’ ears! Naturally, we were keen to hear more, so we spoke with IllFonic Creative Director Kedhrin Gonzalez and surprisingly received very few “we can’t talk about that yet” responses. It’s time to rethink it, go back to the drawing board, start from scratch and tell everyone that an MMO isn’t a stat-chasing, quest-ignoring snorefest.” The genre has been locked out with a bad taste for a decade. There are hardcore fans in the genre, but there’s no reason why the whole world shouldn’t be playing this genre. Developer IllFonic went on record stating, “It’s a genre that has a bad name. Revival’s recent reveal caught our attention with its promises to “revive the MMORPG” by way of a gorgeous sandbox. Lovecraft, Revival was revealed in July 2013 by its developers as we can read on Engadget:


Set in a medieval fantasy world inspired by H.P. Revival is a canceled Free-To-Play Sandbox Massively Multiplayer Online Role-Playing Game developed from 2012 to 2016, exclusively for the PC, by IllFonic Ltd.
